Official Unity documentation for exposing semantic structure to native screen readers. Use it when UI Toolkit, uGUI, or custom interfaces need to be focused, announced, and activated without sight.
Language: English. Source: Unity Manual. Verified: 13 May 2026. Note: Check the Unity version your project uses.
Official Unreal documentation for screen reader support in UI, UMG, and Slate. Relevant for menus, settings, and other surfaces where players need names, roles, states, and actions to be announced.
Language: English. Source: Epic Developer Community. Verified: 13 May 2026. Note: The documentation marks the feature as experimental in the current version.
A game-specific example of making a grid understandable without sight. The guide covers a board summary, cell coordinates, semantic names for pieces and blockers, custom move actions, rotor categories, spoken hints, and announcements after each move.
Language: English. Source: OutBrick Help Centre. Verified: 28 October 2026. Note: This is the developer’s own documentation, not a general standard. AppleVis players have reported version-specific VoiceOver defects, so teams should still test the patterns with blind players.
WCAG is not a complete game recipe, but it is useful for launchers, account pages, store flows, web-based menus, contrast, focus order, keyboard operation, and text alternatives.
Language: English. Source: W3C. Verified: 13 May 2026.